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Failure: The Blog  

August 2018

  • When This Executive Was Fired, He Took Charge
  • Obeying The Speed Limit Has Never Been More Fun
  • London Black Cabs Helped Uber Grow
  • Bette Graham Created A Product To Fix Her Mistakes
  • Flamin' Hot Cheetos Had An Interesting Start

July 2018

  • Fear This Instead Of Failure
  • Re-Releasing Songs Created Success
  • A CEO's Purposeful Mistake
  • The Tardy Student And The Unsolvable Problem
  • Fixing Potholes Through Graffiti

June 2018

  • A Surprising Mistake In The Oxford English Dictionary
  • US Army Embraces Mistakes
  • Blocking A Hymn
  • Eddie Shore Was Truly A Tough Guy
  • [Video] Elon Musk Didn't "Pivot" He Failed

May 2018

  • 8 Examples of Mental Toughness Part 2
  • Necessity Turned Accessory: Allen Iverson's Sleeve
  • This Doctor Has Continued To Fail
  • 8 Examples of Mental Toughness
  • MIT Accidentally Creates New Smelting Process

April 2018

  • Johnny Cash Quit Singing Lessons
  • Cruise Control Came Out of Frustration
  • Time Spent Gaming Pays Off In The Navy
  • Rock Around The Clock Was a Commercial Failure
  • Sigmund Freud Should Have Been Discouraged

March 2018

  • Superman Couldn't Fly
  • This School Shares Failures
  • Jim Croce's Parents Hoped He Would Fail

[More archives...]

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Video Game Designer Failures

September 10th, 2010 - by Robby Slaughter

An interview with Valve Software executives listed over a dozen mistakes. Interestingly enough, these luminaries fired off their errors without a second thought.

Valve Software failure
Photo © Flickr User Long Zheng

The interview is a little hard to follow if you’re not into the gaming scene, but there are a couple of great quotes:

Gabe Newell: What else… Prospero, the game that we never shipped.

…

Erik Johnson: Absolutely. Those products and features that have never seen the light of day, but it’s really hard to count those as ‘failure’ as they all end up somewhere.

Another example:

Gabe Newell: Yeah, you’d like to absorb your failures before they torture your customers.

And finally:

Gabe Newell: That was a useful failure to us because it was so clearly dumb that it made us say, “OK, what are we actually good at that we can do instead?” It was not optimising for the right thing.

These video game designers are wildly successful. They are probably all millionaires and have certainly created products that have been enjoyed by millions of people. Yet still, they fail. They even talk about their failures.

Failure is the secret to success. Find out more in the book today!

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