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Seek to Misconstrue   + a

Failure: The Blog  

October 2012

  • 'Goldeneye' Creators Had Almost No Experience
  • Flushing Away an Enormous Problem
  • The Little Lie About the Biggest Mountain
  • You Should Unfriend 10 People on Facebook
  • Inventor of Most Popular Guitar Could Not Play Guitar
  • TV Show Star And High School Dropout

September 2012

  • In Praise of Mediocrity
  • The Failure to Patent a Billion Dollar Formula
  • This Bus Stop is a Fake
  • [VIDEO] A Hollywood Camera Move Made From Junk
  • Productivity Through Self Denial?
  • Harvard Business Review: Get Ready to Fail

August 2012

  • The Innovative Power of Lying
  • [VIDEO] You're Not That Great
  • The Failure of a Great Singer
  • James Cameron was Homeless
  • Something Worse Than Failure
  • Jackie Chan and the Plan to Fail
  • On Failure and Baseball

July 2012

  • Failure on the Radio
  • Complaint Calls Can Be Useful
  • The Terribly Useful Terrible Movie
  • FedEx's Big Gamble (No, Really)
  • Positive Fail, Dot Com
  • How Boring Attire Wins

June 2012

  • [VIDEO] Failing to Success / Harvard Business Review
  • Sly Stallone's Failures
  • The Secret Purpose of Computer Solitaire

[More archives...]

« Vendor Says: Failure Is a Huge Success
[VIDEO] The Most Famous, Unused Poster »

How Angry Birds Became Successful

March 23rd, 2012 - 2 Comments »

Want to make the most successful game in the history of video games, aka Angry Birds? Start out with plenty of failures.

That’s the message from a new article that interviews the founder of the company that created the famous game. From the piece:

After winning a game development competition sponsored by Nokia and HP, Niklas Hed founded a mobile game development studio in 2004 in Finland. We had developed 51 titles, before Rovio hit gold with Angry Birds.

Let’s read that again:

“We had developed 51 titles before we hit gold with Angry Birds.”

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Failure is the secret to success. In order to create a worldwide phenomenon, you have to be ready to create perhaps fifty one other games that aren’t a stunning success.

First works are usually terrible. The photographer Henri Carter-Bresson, possibly the most famous artist in his medium of the 20th century, liked to tell people that the first 10,000 photos you take will be awful. At least the folks at Rovio got the number down to fifty-one.

How many times are you willing to fail in order to succeed?

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